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Glossary

FiveM and development terminology for We The People RP

.

.ybn
Bounds — GTA V file containing collision mesh and bounding data for world geometry.
.ydd
Drawable Dictionary — a collection of Drawables packed into a single GTA V asset file.
.ydr
Drawable — GTA V asset format containing a single 3D model. Can include a Texture Dictionary and up to 4 LODs.
.yft
Fragment — GTA V asset format containing a Drawable plus physics data and other metadata.
.ymap
MapData — GTA V file containing Entity placements that define where Archetypes are positioned in the world. Forms the LOD hierarchy.
.ytd
Texture Dictionary — GTA V asset format that stores texture data in DirectX format for GPU loading.
.ytyp
MapTypes — GTA V file containing a group of Archetypes, each defining a placeable object in the world.

A

Archetype
A reusable object definition in GTA V's map system. Archetypes define what an object is (model, physics, LODs), while Entities define where it's placed in the world.

C

cfx.re
The company behind FiveM and RedM multiplayer modification frameworks for GTA V and Red Dead Redemption 2.
CodeWalker
A GTA V world viewer and editor tool used for exploring maps, viewing LOD hierarchies, editing ymap/ytyp files, and debugging world geometry.
Community Bridge (CB)
A framework abstraction layer that provides unified APIs across QBCore, ESX, and ox_core, allowing resources to work on any framework.

D

Dispatch
System that sends alerts and calls to emergency services (police, EMS, fire) when crimes or events occur.

E

ESX
Another major FiveM framework for roleplay servers. Similar to QBCore but with different architecture and API.

F

FiveM
A multiplayer modification framework for Grand Theft Auto V, enabling custom multiplayer servers with modding support.

H

handling.meta
XML file that defines vehicle physics properties including speed, acceleration, braking, traction, and suspension behavior.
HUD (HUD)
Heads-Up Display — the on-screen interface showing player status, health, armor, minimap, and other game information.

L

LOD (LOD)
Level of Detail — a technique that renders lower-polygon versions of objects at greater distances to save GPU resources. GTA V uses up to 6 LOD levels per object hierarchy.
Lua
A lightweight, embeddable scripting language used as the primary scripting language in FiveM server development.

M

MDT (MDT)
Mobile Data Terminal — in-game computer system used by law enforcement for dispatch, warrants, reports, and citations.
MLO (MLO)
Map Location — an interior or exterior 3D location in GTA V, typically for buildings, shops, hospitals, and other enterable structures.

N

NOPixel
One of the most well-known and popular FiveM roleplay servers, known for high production quality and strict RP rules.

O

OneSync
FiveM's synchronization system that enables higher player counts (up to 48/128/256 players) with better entity management.
ORPHANHD
The highest detail LOD level in GTA V's map system. ORPHANHD entities are not rendered by default in CodeWalker and require manual specification via the ymap text box.
ox_core
A modern FiveM framework by Overextended. Lightweight, performant, and modular design.

Q

QBCore (QB)
A popular FiveM framework for roleplay servers. Provides player management, jobs, vehicles, inventory, and more.

R

RP (RP)
Roleplay — the practice of acting out a character in a fictional setting, the core gameplay of FiveM servers.

S

strAdvancedFlags
Bitfield in CCarHandlingData that controls advanced vehicle behavior including downforce bias, traction control, and suspension flags.
streaming
In FiveM, refers to the system that downloads and loads custom assets (vehicles, clothing, maps) from the server to the client.

V

vehicles.meta
XML file that defines vehicle properties including model name, class, flags, layout, and spawning configuration.

Total terms: 29