Community Bridge
Universal Translation Layer for FiveMFiveMA multiplayer modification framework for Grand Theft Auto V, enabling custom multiplayer servers with modding support. — auto-detects your resources and provides a single consistent API.
How It Works
CB (Community Bridge)Community Bridge (CB). A framework abstraction layer that provides unified APIs across QBCore, ESX, and ox_core, allowing resources to work on any framework. automatically detects your installed framework, inventory, notification system, and other resources at startup. It then exposes a universal Bridge object that wraps all of them behind one consistent API.
local Bridge = exports['community_bridge']:Bridge()
-- These work regardless of which inventory/notify/framework you use
Bridge.Inventory.AddItem(source, 'bread', 5)
Bridge.Notify.SendNotification(source, 'Shop', 'Purchase complete!', 'success', 5000)
Bridge.Framework.GetPlayerIdentifier(source)
Supported Resources
Frameworks
ESXESXAnother major FiveM framework for roleplay servers. Similar to QBCore but with different architecture and API. (es_extendedESXAnother major FiveM framework for roleplay servers. Similar to QBCore but with different architecture and API.), QB (QBCore)QBCore (QB). A popular FiveM framework for roleplay servers. Provides player management, jobs, vehicles, inventory, and more. (qb-coreQBCore (QB). A popular FiveM framework for roleplay servers. Provides player management, jobs, vehicles, inventory, and more.), QBX Core (qbx_core), Standalone
Inventories
ox_inventory, qb-inventory, qs-inventory, codem-inventory, core_inventory, tgiann-inventory, ps-inventory, origen_inventory, jpr-inventory
Notifications
ox_lib, okokNotify, mythic_notify, brutal_notify, pNotify, t-notify, r_notify, wasabi_notify, FL-Notify, lation_ui, ZSX_UIV2
Targeting
ox_target, qb-target, sleepless_interact
Other Systems
Banking, Clothing, Boss Menu, DispatchDispatchSystem that sends alerts and calls to emergency services (police, EMS, fire) when crimes or events occur., Doorlock, Fuel, Help Text, Housing, Input, Menu, Phone, Progress Bar, Shops, Skills, Vehicle Keys, Weather, Zones
Next Steps
- Getting Started — Installation and configuration
- Modules — Bridged resource APIs (Framework, Inventory, Notify, etc.)
- Libraries — Utility libraries (Entities, Callback, Math, Markers, etc.)